Monkey Preschool Collection

Monkey Preschool Collection

The award-winning monkey preschool collection includes some of the best loved and most popular preschool apps for iOS and Android. Since 2009 these app have entertained millions of little ones and given their parents a few much needed moments of peace. Find out more by visiting our Monkey Preschool Page!

HRmageddon

HRmageddon

One of several games we made for Turner Network's off kilter Adult Swim channel. HRmageddon is single or multiplayer turn-based strategy game where players wage war over the territory in an office -- fighting under the fluorescent lights for every cubicle they can claim. Players hire their own specialized team of employees, take over nearby territory, expand their power, and destroy their rivals in brutal business-themed combat. Each employee has a unique set of powers and abilities -- e.g. the Manager can heal with a pay raise or motivate others, the it guys can secure the area with his 'firewall of fire' or trip up his rivals with a 'server crash'.
Players win the game by capturing a majority of the cubicles in the office or by eliminating all of their competition
Client: Adult Swim (Turner)

Avatar Prom

Avatar Prom

Avatar Prom is a genre-defying game that lets The N's primarily tween audience act out its prom fantasies. By understanding our audience's still-rosy view of the prom experience, THUP cast Avatar Prom's players as members of a prom committee, with outfits, decorations, and ultimately grumpy attendees to worry about.
Avatar Prom's gameplay borrows heavily from tactical RPG combat games, but with all the swords and sorcery bloodshed replaced with non-violent, socially intense actions. Players flirt and slow dance rather than hack and slash. In the process, THUP chipped away at assumptions about what genres are appropriate for girl gamers. Given an interesting setting, great art, and engaging gameplay, female gamers will enthusiastically play a game about tactics and statistics.
Client: The N / TeenNick (Viacom)

Avatar University

Avatar University

Avatar University was developed as a sequel to our award winning and immensely popular hit game Avatar High.
For Avatar U we started with our proven Sims-like design -- the player controlling the daily lives of a school full of students. The target player was older than before, so we aimed for a more sophisticated presentation with AU: older students, a bigger school, and a stronger focus on relationships highlighted by a facebook-like page for each student. Student AIs dynamically interact not only in the game world, but comment on each others pages and manage their own friends lists. AU also includes more directed play than its predecessor with a deep character development system where the player can develop students skills by doing quest-like assignments.
Client: The N / TeenNick (Viacom)

Heartpounder

Heartpounder

In Heartpounder we set out to create a casual, accessible, and addictive game for the Viacom channel The N/TeenNick.
Heartpounder offers 20 levels of visceral heart smashing action. Players need to break enough hearts to beat each level and proceed to the next. The game uses the Box2d engine which gives the player a fun and predictable physics-based reaction to their shots -- hearts tumble into each other and cascade to the ground and shatter. We upped both the drama and the humor of the game by making each of the hearts a dynamically animated character who reacts to the gameplay -- getting worried when the breaker is near, and scared when they start to fall. Heartpounder was a big hit with the players, getting rave reviews and 5 star ratings.
Client: The N / TeenNick (Viacom)

Campaign Game

Campaign Game

Campaign is a game which mixes the U.S. Politics with a turn based tactical combat system. Players choose their favorite presidential candidates, build a staff of ruthless aides and storm across the country rallying supporters, raising cash and slugging it out with opponents. The political setting provided us with some entertaining metaphors to work with -- e.g. money serving as 'mana' that can be used to cast 'spells' like the Attack Ad. Various political jargon (mud slinging, hatchet jobs) provided some good/terrible puns to use for attacks.
We also created a collection of charts that record which candidates are winning based on games played, mimicking political polling charts & results.
The game quickly developed a loyal playerbase and earned significant attention including a blurb in the New York Times. Client: --

The Hookup

The Hookup

THUP's goal was to create a game that captured the excitement and conflict of a new relationship. We wanted to avoid the game becoming a 'choose your own adventuer novel' of dialog trees, so we abstracted the most dramatic moments into an easily accessible card combat game. As players explore the world of The Hook Up, they gather secrets, rumors, and facts about the characters in town. When a conflict arises -- the player fighting to keep their boyfriend, trying to learn a secret, trying to sabotage a rival -- they use the information they have gathered as 'cards'. The more devastating the secret, the more powerful the card.
The Hook Up was a huge success when it launched, creating the largest traffic spike in the history of The N. It remained one of the most popular destinations on their site, and years later we still receive fan mail from players.
Client: The N / TeenNick (Viacom)

Trendetta

Trendetta

For our first multiplayer game for The N we looked to board games for inspiration. We wanted a turn based game that allowed time for users to interact socially and wasn't heavily dependent on the net connection. Players in Trendetta are essentially playing a PR game for their favorite trend. Players place pieces along communication lines representing the internet, TV, and word of mouth. As they claim territory, they build points for their trend. Players take their turns at the same time, bringing urgency to the turn based gameplay. Players can also court celebrity endorsements, cash infusions, and bring down opposing trends with the 'scandal' piece.
Each game is tied to a larger metagame -- the more games won for a trend, the higher that trend moves up the charts.
Client: The N / TeenNick (Viacom)

O'Grady: Clones Gone Wild

O'Grady: Clones Gone Wild

O'Grady is a quirky half hour cartoon on Viacom's teen network The N (made by the folks who more recently created the hit show Bob's Burgers). In each episode, O'Grady's characters are beset by their town's "Weirdness"
Using this anything goes premise, THUP created a casual, addictive action- puzzle game featuring the return ofO'Grady's clones.
Clones Gone Wild mixes classic arcade action and puzzle game strategy into a package that's immediately accessible to a casual audience. By capturing O'Grady's locations, characters, art style, sound clips, and off-kilter sense of humor, Clones Gone Wild rewards fans and introducesO'Grady to a new audience.
Client: The N / TeenNick (Viacom)

The Wire: The Game

The Wire: The Game

The Wire The Game (TWTG) was launched to promote the 2nd season of HBO's acclaimed drama, The Wire.
Aware at the time they had a sleeper hit on their hands but afraid new viewers couldn't keep up with the complex plot, HBO wanted a simple game to get the word out, introduce the characters, and telepgraph major plot points from the first season. With only a month for development and a broad demographic target, HBO had already decided on simple Battleship-inspired gameplay. THUP's job was to add a few twists to the familiar board game concept and to integrate The Wire's settings and characters. Using Flash's just-released support for full-motion video, TWTG rewards players with clips from the show.
Client: HBO (Time Warner)

Avatar High

Avatar High

Asked to create a game that embodied the mission of Viacom cable network The N -- helping pre-teens explore and discover who they are -- THUP came up with Avatar High. Players take control of a simulated high school full of characters they can name after their real friends. From there it's a completely open-ended experience. Players assume an all-knowing perspective on Avatar High's world of cliques, academic and social pressures, and where to sit at lunchtime.
With a style inspired by the old-school pixel art of The N's message board avatars, Avatar High gives players a sandbox to act out situations in their own lives, meddle in the lives of their characters, or just sit back and watch.
Avatar High was hugely successful generating not just significant traffic but lots of discussion among the kids playing the game.
Client: The N / TeenNick (Viacom)