Moesha: Reunited

Looking to round out their games offering, The N asked us to develop an original concept for more casual players. Tying it in with Moesha, a teen sitcom they wanted to promote, meant pairing abstract gameplay with a sitcom premise.

We decided to use Moesha's (and our teen audience's) focus on personal relationships as an anchor for Moesha: Reunited's gameplay. At its core a "falling blocks" game in the same vein as Tetris, the action in Moesha: Reunited is an abstracted exercise in mediating problems between the show's characters.

The game's hexagon-shaped pieces fall in different colors and occasionally feature squabbling characters from the show. By matching a character with blank "Issue Blocks," and then connecting the other character, players



build bridges between the arguing pair, making the blocks disappear -- and earning points in the process.

Moesha: Reunited's twist arises directly from its hexagonal layout. Creating unique patterns with connected pieces spawns powerups that alter the game's rhythm. Diamonds create powerful wildcards, triangles yield dangerous timebombs, and a hard-to-build claw shape briefly turns the game into a carnival skillclaw game.

With its clean, graphic look and familiar but original gameplay, Moesha: Reunited marks a bit of a departure for THUP and reflects The N's desire to appeal to a shifting demographic.



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